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 Stage tutorial (for Jidaigeki)

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Danger
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PostSubject: Stage tutorial (for Jidaigeki)   Thu May 07, 2015 10:44 am

First of all let's enumerate the values in here.

#COUNTRYNAMESTART#

#INTRODUCESTART#

#CONNECTSTART#

#FIELDTYPESTART#

#OUTSIDELEFTSTART#

#ANITYPESTART#

#HEIGHTSTART#

#SLOPESTART#

#FLOORSTART#

#AIROBJECTCOORDINATESTART#

#AIROBJECTHEIGHTSTART#

#AIROBJECTSLOPESTART#

#AIROBJECTFLOORSTART#

#TIMESTART#

#OBJECTDATASTART#

#MOVEGRAPHICSTART#

#MOVEOBJECTSTART#

#MOVESTART#

#AREACHANGESTART#

#STANDPOINTSTART#

#WEAPONTYPESTART#

#WEAPONPOINTSTART#

#FOLLOWERAREASTART#

#BOSSPOINTSTART#

#SHOPSTART#

#DELETEAREASTART#

#DUELSTANDPOINTSTART#

//////////////////////////////////
Now let's begin

#COUNTRYNAMESTART# Type the name of the Country/Stage Available to both Duel Stage and Story Stage.

#INTRODUCESTART# Type the second name of the Stage Available only to Duel Stage.

#CONNECTSTART# Is for connection between maps for that item, (only for 0 Stages, example 7-0) order it's Up,Down,Left,Right.

#FIELDTYPESTART# set girls to walk around but I don't understand the values, simply copy them.

#OUTSIDELEFTSTART# I think is the link between the txt file and the image file, I have no business here.

#ANITYPESTART# Is for triple changing image display

#HEIGHTSTART# The height of the stage, editable like in Kd, easy.

#SLOPESTART# Stage slop edit same like in kd.

#FLOORSTART# This is floor values:
0=normal,
1=Low height water,
2=Mid height Water,
3=High height Water,
4=Max height Water,
5=Low Water current R (to right),
6=Mid Water current R (to right),
7=High Water current R (to right),
8=Max Water current R (to right),
9=Low Water current F (to left),
A=Mid Water current F (to left),
B=High Water current F (to left),
C=Max Water current F (to left),
D=Low Water current D (to down),
E=Mid Water current D (to down),
F=High Water current D (to down),
10=Max Water current D (to down),
11=Low Water current U (to up),
12=Mid Water current U (to up),
13=High Water current U (to up),
14=Max Water current U (to up),
15=Mud
16=Lava
17=Ice
18=Sand
19=Kd stage ???
1A=Spike
1B=Electricity
1C=Spike
1D=Escalator R (to right)
1E=Escalator L (to left)
1F=Escalator D (to down)
20=Escalator U (to up)
21=Small hole
22=*Hole (will work only with #DELETEAREASTART#)
23=?
24-FFF=etc

#AIROBJECTCOORDINATESTART# This all are about the objects in the Stage no information on this ones.
#AIROBJECTHEIGHTSTART#
#AIROBJECTSLOPESTART#
#AIROBJECTFLOORSTART#
#TIMESTART#
#OBJECTDATASTART#
#MOVEGRAPHICSTART#
#MOVEOBJECTSTART#
#MOVESTART#

/x/y/z/width/depth/height/country/area/point/wall

#AREACHANGESTART#
, 00, 00,-FF, 07, 29,1FF, 00, 01, 03, 0,
#AREACHANGEEND#

/x/y/z= 00, 00,-FF, (Cartesian coordinate system) {x-left down,y-right down,z-up} [to be easy modify only x and y]
width/depth/height=07, 29,1FF, (the same as Xyz but these are their limits)
Country=Stage to spawn,
Area=Stage part to spawn,
Point=Standpoint to spawn,
Wall=is only set for values in height mode that are 1FF,

#STANDPOINTSTART# These are the coordinates where your character will spawn after #AREACHANGESTART#
/1Px/1Py/1Pz/2Px/2Py/2Pz/3Px/3Py/3Pz/4Px/4Py/4Pz Same they are Cartesian coordinate system But every 1,2,3,4 are limits for Up down left right (these are not in order)
Keep in mind the first values of standpoint is where you will spawn after you load a save.

#WEAPONTYPESTART# Weapons path from the next line
#WEAPONPOINTSTART# This are the weapons lines spawn in stages (Cartesian coordinate system)

#FOLLOWERAREASTART# These are for the bosses henchmens

#BOSSPOINTSTART# These are for the bosses.Two must be set one for the left and one for the right parts of the stage.

#SHOPSTART# this is for shops
/x/y/z/width/depth/height/ You already know it's where your characters enters the shop.

type=shop type
0-Home (change allies) {Max 0}
1-Fast food (for endurance) {Max 4}
2-Fast food (for endurance) {Max 0}
3-Fast food (for endurance) {Max 4}
4-Fast food (for endurance) {Max 1}
5-Restaurant (for stamina) {Max 5}
6-Skills shop (buy skills and others items) {Max 1F}
7-Spa (restore all life) {Max 0}
8-Skills shop (buy skills and others items) {Max 95}
9-Special coins shop ??? {Max 0}
A-Super shop (special items) {Max 0}
B-Coliseum (bet on fighters for money) {Max 0}

list=combine with type below
wall=just like in area change
1Px/1Py/1Pz/2Px/2Py/2Pz/3Px/3Py/3Pz/4Px/4Py/4Pz are the limits where you will spawn when you exit the shop.

#DELETEAREASTART# These values are set for holes and you must only put them in Duel Stages.

#DUELSTANDPOINTSTART# These are where the fighters will spawn in duel mode.

This is all I know and all I need Wink


Last edited by Danger on Wed May 27, 2015 1:57 am; edited 1 time in total
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Danger
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PostSubject: Re: Stage tutorial (for Jidaigeki)   Mon May 18, 2015 7:49 pm

*wall & shops info update*
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Danger
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PostSubject: Re: Stage tutorial (for Jidaigeki)   Wed May 27, 2015 1:58 am

another update was made
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