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 Jidaigeki Remake Comunity Project

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Sorinkun
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PostSubject: Jidaigeki Remake Comunity Project   Mon May 12, 2014 2:47 pm

Hello, everybody! I, with Danger X, started a Jidaigeki Comunity Project but we know nothing about Jidaigeki... My question is: is there anybody who knows editing Jidaigeki like mapping, .obj-ing or char-making?

Thanks for help!

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Danger
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PostSubject: Re: Jidaigeki Remake Comunity Project   Thu May 15, 2014 8:27 pm

I saw that many old members have returned to the site I hope they will join us in this project.
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Danger
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PostSubject: Re: Jidaigeki Remake Comunity Project   Tue Oct 21, 2014 1:21 am

I think we must make an translation for this game.
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Sorinkun
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PostSubject: Re: Jidaigeki Remake Comunity Project   Tue Oct 21, 2014 3:58 pm

Kdkid knows how to do it. He worked with Chris on DSMA.

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SwordGrayFire
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PostSubject: Re: Jidaigeki Remake Comunity Project   Wed Oct 22, 2014 5:10 am

yes, i do know how to do it. It ain't easy but i changed my font to Japanese on my old computer, it made it soooo easy to translate into English, like you can actually see the English when translating.

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Sorinkun
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PostSubject: Re: Jidaigeki Remake Comunity Project   Wed Oct 22, 2014 9:18 am

Cool! Maybe this way we can know what all those files are for (every file like chardata or comstyle has some info n it).

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PostSubject: Re: Jidaigeki Remake Comunity Project   Thu Oct 23, 2014 6:58 am

yup, XP was a good computer for every font, so theres a tut to change it into the jap lang. i'll tell all about it when i have time c:

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PostSubject: Re: Jidaigeki Remake Comunity Project   Thu Oct 30, 2014 1:44 am

so any progress on figuring out how the scenario and eventdata text files work or any of the others? I tried to create my own scenario, eventdata, and storycharadata files but when i tried loading up my game it said "abnormal program termination"....Perhaps I've gotten a bit too ambitious with this. How could i make my own if I don't have a 100 percent understanding of how they work.
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