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 How to use Ghost dog Map editor

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Danger
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PostSubject: How to use Ghost dog Map editor   Fri Apr 11, 2014 1:00 am

First download the program here https://www.dropbox.com/s/heu0oz2c0fq34q6/KDMapEditor%20v1.0.0.1.exe

Second look the image below

YpoBeHb(F)=dat file
QoH(E)=bmp file

YpoBeHb(F) options look below

(N)=new
(O)=open
(S)=save
(A)= save ass
(X)=close program

QoH(E)=bmp fileoptions look below

first option=new
second option=open

Now there are there mods for this editor (You switch between them by pressing M)
-HeightMode
-ChipTypeMode
-SlopeTypeMode

First is Height Mode
I don't think this is to hard to explain I mean HEIGHT...
0=normal
1=a little higher
2=even higher
and so on...3,4,5...254
255=the highest value (I don't think you can reach that block)

Second is Slope Type Mode
This is a little harder to explain...just think that this blocks are sliding types (by pressing the down button)
0=no slide
1=slide down-left x1(speed)
2=slide down-right x1(speed)
3=slide down-left x2(speed)
4=slide down-right x2(speed)
5=slide down-left x4(speed)
6=slide down-right x4(speed)

Third is Chip Type Mode
This is the most complicated mod
0=nothing
3=Explosion2 (High chances)
4=Explosion1 (Low chances)
7=Wind that makes you go left
8=Wind that makes you go right
9=Fire2 (High damage)
11(B)=Water that makes you go left
12(C)=Water that makes you go right
13(D)=Ice
14(E)=Fire3 (Fire that traps you)
15(F)=Fire1 (Low damage)
255=???

There are still a few things a didn't mentioned if you find out something please tell me.


Last edited by Danger on Fri Apr 03, 2015 9:52 pm; edited 6 times in total
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Sorinkun
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PostSubject: Re: How to use Ghost dog Map editor   Fri Apr 11, 2014 1:09 am

This makes sense... Thanks man! Smile)

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PostSubject: Re: How to use Ghost dog Map editor   Fri Apr 11, 2014 1:11 am

I'm here to help you  Wink 
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PostSubject: Re: How to use Ghost dog Map editor   Fri Apr 11, 2014 1:28 am

The water spawns itself? Or do I need to draw it myself?

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PostSubject: Re: How to use Ghost dog Map editor   Fri Apr 11, 2014 1:55 am

You must draw it.
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PostSubject: Re: How to use Ghost dog Map editor   Fri Apr 11, 2014 9:58 am

Aha, ok! It shows just the water splash then.

Edit: In the Map Editor, first tab, the fourth option (A) adds more numbers to the map.

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PostSubject: Re: How to use Ghost dog Map editor   Fri Apr 11, 2014 10:12 am

Thanks I'll change that.
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