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 Nekketsu Kouha - Kunio Kun REMAKE modding

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Kunio
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Age : 23
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PostSubject: Nekketsu Kouha - Kunio Kun REMAKE modding   Wed Aug 04, 2010 6:35 pm

The game is not yet completed, but now I have mood to write down, how to modify it.

The game created with Game Maker 7.
It uses one DLL, what plays the OGG files.

RES
|
-- BGM:
Here are the BGM files, of course in OGG.
If you want to make your own BGM, you'll need an OGG converter (foobar2000).
----------
|
-- CHARDATA
Here you can edit the character datas, what's stored in a simple txt file.
For example:
LV=40 - Level, higher level, more aggressive player. The max level is 100.
These variables are unlimited, so use them, how you want.
Name="Kunio" - The player's name.
HP=255 - Health points.
PUNCH=64 - Punch value.
KICK=64 - Kick value.
SPEED=18 - Walking speed.
AGILITY=64 - Agility, if it's higher you have less chance to get stunned.
DEFENSE=64 - Higher defense, less damage.
PALETTE="01.pal" - Palette file name.
FACE_Y=0 - Face's y coordinate in FACE.BMP. (E.g: 0 - Kunio, 8 - Riki ....)

Here you can add skills..

skill[0]=1
skill[1]=27
skill[2]=0
skill[3]=0
skill[4]=0
skill[5]=0


The skill list:
1 - Mach Kick
2 - Mach Punch
21 - Sugata's punch
22 - Maeda's kick
27 - Bomb kick
37 - Hyperguard
38 - Kikouha (?) - From Nekketsu Street basket. Some Florida players has this.
39 - Killer Kick - From DNM EX, Yamada has.
AI_STYLE=2 - Various AI styles, default is 1. The range is 1-5.
-----------
|
-- GFX
Here's the graphical files.
BODY.BMP: Here's the body gfx without palette. If you want to edit, you need to use 16 colors. I recommend Paint Shop Pro 5, to edit it.
CAR.BMP: Car gfx without palette. If you want to edit, you need to use 16 colors. I recommend Paint Shop Pro 5, to edit it.
door01 ... 02 ... 03... .bmp: Doors, unlimited colors allowed.
FACE.BMP: The faces without palette. If you want to edit, you need to use 16 colors. I recommend Paint Shop Pro 5, to edit it.
You can't use various face palettes!
KUNIO.BMP: Kunio, when talking. Unlimited colors allowed.
MISUZU.bmp: Misuzu's body without palette. If you want to edit, you need to use 16 colors. I recommend Paint Shop Pro 5, to edit it.
STATUS_BAR.BMP: The statues bar, unlimited colors allowed.
--------------------
|
-- PAL
Here's the palettes.
If you want to edit them, use any software, what can edit palette (like Paint Shop Pro), and edit the palette.
--------------------
|
-- SFX
What should I say?
--------------------
|
-- STAGE
Stage backgrounds, unlimited colors allowed.
--------------------
|
-- VOICES
Heh, here are the voices, what we worked on a lot.
Thanks for the following peoples:
HellKnight18XXL (Toudou)
Razor_Guardian (Kunio)
VeryHeadlessLeon (Sabu)
Sugata and Yamada are me.




FAQ:
Will you make the game open source?
No, I never make open source games.
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HellKnight18XXL
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Join date : 2010-08-03
Age : 25
Location : Bayfort City

PostSubject: Re: Nekketsu Kouha - Kunio Kun REMAKE modding   Wed Aug 04, 2010 7:25 pm

Cool tutorial man. Smile
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Sorinkun
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Age : 19
Location : Romania

PostSubject: Re: Nekketsu Kouha - Kunio Kun REMAKE modding   Mon Feb 02, 2015 3:36 pm

Sorry for bumping old ass topics but where can I find this game?

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HellKnight18XXL
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Join date : 2010-08-03
Age : 25
Location : Bayfort City

PostSubject: Re: Nekketsu Kouha - Kunio Kun REMAKE modding   Mon Feb 02, 2015 4:32 pm

Nowhere, as it was not released! There are videos about it only on my channel and Kunio's. But you can try to PM Kunio and see what's up.

Also, I'm not going to lock this thread for now.
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